Description of activities for the group


1) I never...
With this game you can get to know people better. The chips of this game are any items, such as coins, toothpicks and so on. The game begins like this: the first participant says what he did not do in his life ("I never ..."). All other participants in the game who did this, must give one chip to this player. The winner is the one who has the largest number of chips by the end of the game.

2) Playing the imagination "Dixit"The rules of the game are simple, but you need some inventory - special cards. In general, there is a real game, it's called Dixit (Dixit), but not everyone can afford it. Therefore, you can create some of its elements yourself. The bottom line is this: players are dealt six cards. They depict various pictures - almost surrealism. For example - a mowing anchor, in the middle of the desert. What associations come to mind? They need to be formulated in one phrase - and voice it to the rest. Players choose from their kit a suitable card according to the description and spread it on the table. The secret is that the description should be multifaceted, and the one who has not guessed right away wins. But, important.

3) Mafia 
The game is divided into two periods: day and night. In the daily discussion of the calculation of the mafia — involved all the players, and night "sleep" (wear a mask). By the master of the night "Wake up" the individual characters and perform their roles. The roles will be distributed with the cards that are dealt at the beginning of the game. Roles and rules of the Mafia, there are many — in each case they will help to understand leading. When the night ends, day begins the discussion: civilians are trying to figure out who is the mafia and mafia impersonating the honest citizens, and gently inclines the city to vote against the innocent. In the discussion you can use provocations, intuition, logical arguments and other techniques to reveal the true intentions of the interlocutor. The more discussion, the more chances of civilians unmask the criminals and save the city. Day players can share their suspicions, to try to justify and, if desired, to put another player on.

4) Brain ring
The winner is the team that will answer more questions. Questions you must listen to the end, then the captain raises his hand and says, who is responsible. To clarify the answer to another player is impossible. The first meets the team, which previously raised the flag. If the answer is not immediately given, is 1 minute for discussion. The answer must be given before one minute expires. After the call response is not received If the answer is inaccurate or incorrect, the second team is given the remaining time to the minute, thinking. For a correct answer is given a token at one point. If you do not answer the question of both teams, the question passes to the audience, and in the next round played out two points. If the contract does not answer the two questions, then draws three points. The audience is also involved in the game. At the end of the game marked the best player and the active viewer.



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